約 4,204,648 件
https://w.atwiki.jp/tetra-sentai/pages/136.html
#blognavi もうみんな知ってるかもしれんですが 9月24日にRA党主催の積立金還元イベントがあるそうな。 詳しくはRA党のHPに載ってましたので、まだ見てない人はご確認あれ(´ω`) RavensArk党HP 現在我が家の倉庫事情がきびしくなってきているので 別アカで倉庫家門を作ってみました。 ついでにチュートリアルも初挑戦(´ω`) 新大陸行きの船内で見知ったトサカとターバンを発見 グラシとナジブは同じ船で新大陸に渡ってきたのね コインブラに着いてから取引の仕方や店の使い方など説明うけつつ リボへと飛ばされて戦闘訓練へ突入。 そこではじめてみるNPCを発見。 贅沢に大きいサイズで これはイイお姉さんΣ(*´д`*) ひさしぶりにヒットなNPCでした。 カテゴリ [ganger] - trackback- 2007年09月20日 22 58 51 名前 コメント #blognavi
https://w.atwiki.jp/blender_tutorial/pages/9.html
マウスの中ボタンを押しながらマウスを移動させると視点を 回転させる事ができます。 テンキーを押す事で決められたポジションからの視点に変更できます。 テンキー 説明 【0】 カメラ視点、ユーザー視点切り替え 【1】 正面(+Ctrlで背後) 【2】 奥に回転(+Ctrlで下にパン移動) 【3】 右(+Ctrlで左) 【4】 反時計回りに回転(+Ctrlで左にパン移動) 【5】 パース有無切り替え 【6】 時計回りに回転(+Ctrlで右にパン移動) 【7】 真上(+Ctrlで真下) 【8】 手前に回転(+Ctrlで上にパン移動) 【.】 選択中オブジェクトにズーム、視点回転の中心に 【/】 ローカル表示切り替え(選択中オブジェクトのみ表示)
https://w.atwiki.jp/outoftune/
艦これ史実まとめwikiは、艦隊これくしょん~艦これ~に関する史実をまとめるwikiです。 基本方針 艦これに関する攻略や詳細は艦隊これくしょん ~艦これ~ 攻略&2chまとめwikiや艦隊これくしょん -艦これ- 攻略 Wiki*に、史実に関する詳細はWikipediaに大体まとまっているため、本Wikiでは年表を中心に、これらの橋渡しになる情報を横断的に纏めていきます。 関連ページ ※勝手にリンク貼ってます、問題あったらご指摘ください・・・ 艦これ登場艦の年表 【艦これ】WW2時の戦艦の活躍について調べてみた 管理者へ連絡 ツイッターアカウント@its_out_of_tuneにリプライ下さい
https://w.atwiki.jp/blender_tutorial/pages/6.html
簡易掲示板です。 何かありましたらコメントを。 てすと -- 管理人 (2013-11-03 10 01 29) 名前 コメント ____
https://w.atwiki.jp/ra3jp/pages/54.html
DIALOGEVENT MT06_COOLEG01 My work here is done, my friend. I ll see you on the other side, where the real action is! DIALOGEVENT MT06_GUARDIAN01 Finally, the last lesson! Feels good to be almost finished, eh Commander? Let s get started. DIALOGEVENT MT06_GUARDIAN02 In this lesson, you ll learn how to work with your Co-Commander to help achieve victory on the battlefield. DIALOGEVENT MT06_GUARDIAN03 You ll be working with a Co-Commander throughout the campaigns in Red Alert 3. DIALOGEVENT MT06_GUARDIAN04 You can fight alongside a friend, or if you don t have any friends, the game will provide one for you. DIALOGEVENT MT06_GUARDIAN05 No matter which campaign you re playing, your Co-Commander s forces will always be green. DIALOGEVENT MT06_GUARDIAN06 No matter which campaign you re playing, your Co-Commander s forces will always be gold. DIALOGEVENT MT06_GUARDIAN07 In general, you can expect your Co-Commander to do a halfway-decent job of fending for him- or herself or helping you out. DIALOGEVENT MT06_GUARDIAN08 But just in case, we ve set up a handy-dandy interface for you to issue specific directives to your partner. DIALOGEVENT MT06_GUARDIAN09 In the upper left hand of your screen is the Co-Commander Monitor. DIALOGEVENT MT06_GUARDIAN10 Unfortunately this won t let you control your real friends, but it s useful when fighting alongside one of the game s Co-Commanders. DIALOGEVENT MT06_GUARDIAN11 Now, the next directive is Strike Target. This directive makes your Co-Commander immediately send available forces to destroy that target, and anything nearby. DIALOGEVENT MT06_GUARDIAN12 Much like last time, to issue a Strike Target directive you must first select the button. Then move your cursor over an enemy and left click on it. DIALOGEVENT MT06_GUARDIAN13 Much like last time, to issue a Strike Target directive you must hold the Left Bumper, then tap right on the D-pad. Then select a target with button A. DIALOGEVENT MT06_GUARDIAN14 Issue a Strike Target directive on that enemy Boot Camp. DIALOGEVENT MT06_GUARDIAN15 See that? Your Co-Commander s always got your back, Commander! DIALOGEVENT MT06_GUARDIAN16 Lastly, let s go over the Keep Command directive. This one makes your Co-Commander fend for him- or herself, and he or she will always do so by default. DIALOGEVENT MT06_GUARDIAN17 Unlike the other directives, this one does not require you to select a target, and may be used to cancel the other directives. DIALOGEVENT MT06_GUARDIAN18 To issue this directive, simply select the Keep Command button. DIALOGEVENT MT06_GUARDIAN19 To issue the Keep Command directive, hold the Left Bumper and tap down on the D-Pad. DIALOGEVENT MT06_GUARDIAN20 Try this now. DIALOGEVENT MT06_GUARDIAN21 To give your Co-Commander the signal to execute the Strike, select it. DIALOGEVENT MT06_GUARDIAN22 To give your Co-Commander the signal to execute the Strike, select it and open the Command Menu. DIALOGEVENT MT06_GUARDIAN23 This brings up a window explaining the strike. To confirm the tactic, select the Execute button. DIALOGEVENT MT06_GUARDIAN24 Go ahead and give your Co-Commander the signal now. DIALOGEVENT MT06_GUARDIAN25 You may also choose to cancel a Co-Commander Strike that s already in progress. DIALOGEVENT MT06_GUARDIAN26 On that note, great job, Commander. You now have the know-how to work with your Co-Commander. DIALOGEVENT MT06_GUARDIAN27 As you can see, your Co-Commander can help you do some of the heavy lifting. DIALOGEVENT MT06_GUARDIAN28 Now get out there, and knock some heads together!! DIALOGEVENT MT06_GUARDIAN29 Go on, what are you waiting for, a fancy ending with a sappy montage?! DIALOGEVENT MT06_GUARDIAN30 As for you, boys...? The truce is off!! DIALOGEVENT MT06_HAMMER01 Now let s go over all the functions. DIALOGEVENT MT06_HAMMER02 First and foremost, there s a handsome image of your Co-Commander to remind you who you re fighting alongside. DIALOGEVENT MT06_HAMMER03 For this tutorial you ll be fighting alongside the fresh-faced Soviet Commander Oleg. DIALOGEVENT MT06_HAMMER04 Right next to his portrait are the various directives you can issue. Basically, you can boss him around. DIALOGEVENT MT06_HAMMER05 The first is Take Position, which causes your Co-Commander to immediately send his available forces to a target location. DIALOGEVENT MT06_HAMMER06 To issue this directive, select the Take Position button. Then move your cursor over the battlefield and left-click again in a target area. DIALOGEVENT MT06_HAMMER07 To issue this directive, hold the Left Bumper and tap Left on the D-Pad. Then move your cursor over the battlefield and press the A button in the target area. DIALOGEVENT MT06_HAMMER08 Go ahead, please. DIALOGEVENT MT06_HAMMER09 Good. Notice how Oleg promptly responded by sending his forces to the position you requested. DIALOGEVENT MT06_HAMMER10 Alternatively, you may open the Command Menu and drill down to the Communicator, located in the 9 o clock position. Here you will find the different directives available. DIALOGEVENT MT06_HAMMER11 That is how we do it in Russia! Notice how Oleg immediately responded with his forces. DIALOGEVENT MT06_HAMMER12 Another option is to use the Plan Attack directive. DIALOGEVENT MT06_HAMMER13 This directive makes your Co-Commander build a good-sized force to eliminate any enemy units in the target area, as well as any enemies encountered along the way. DIALOGEVENT MT06_HAMMER14 As with the others, to issue a Plan Attack directive, just select the button, then select a target enemy or location on the battlefield. DIALOGEVENT MT06_HAMMER15 As with the others, to issue a Plan Attack directive, hold down the Left Bumper and tap Up on the D-pad. Then select a target area using button A. DIALOGEVENT MT06_HAMMER16 Go ahead and use Plan Attack on the other side of that valley. DIALOGEVENT MT06_HAMMER17 Finally!! You jerks!! DIALOGEVENT MT06_TSUNAMI01 Now then. We have one final type of directive to review. DIALOGEVENT MT06_TSUNAMI02 During the course of some missions, you will come across what we call Co-Commander Strikes. These are situational tactics your co-commander will use when given the signal. DIALOGEVENT MT06_TSUNAMI03 Notice how one has just appeared on the battlefield. Co-Commander Strikes may appear anywhere, anytime during a mission, and it s yours to decide how best to use them. DIALOGEVENT MT06_TSUNAMI04 Let us examine that Co-Commander Strike more closely. DIALOGEVENT MT06_TSUNAMI05 Shut up!!
https://w.atwiki.jp/ra3jp/pages/51.html
DIALOGEVENT MT03_GUARDIAN01 Why hello again, Commander! In this lesson, you re gonna get acquainted with your units and some of the abilities that make them unique. DIALOGEVENT MT03_GUARDIAN02 Every unit in Red Alert 3 has some sort of special ability, in addition to its primary ability. The majority of your units primary abilities is to attack their targets. DIALOGEVENT MT03_GUARDIAN03 A unit s special ability may put a nasty status effect on an enemy, switch to an alternate weapon, or even transform into an entirely different unit. DIALOGEVENT MT03_GUARDIAN04 Oh, so that s how it is, then?! DIALOGEVENT MT03_GUARDIAN05 As stated earlier, not all special abilities need to be targeted like the Cryocopter s Shrink Beam. Some abilities cause units to switch weapon modes. DIALOGEVENT MT03_GUARDIAN06 Blimey, that tank looks like he s lost control! And all you ve got is an Allied Hydrofoil! DIALOGEVENT MT03_GUARDIAN07 Its primary weapon is an anti-air cannon that won t do you any good here. However, if you use its special ability, it ll switch from its gun to the Weapon Jammer. DIALOGEVENT MT03_GUARDIAN08 Select the Hydrofoil now and ready the Weapon Jammer by left-clicking on its special ability button or hitting the F key. DIALOGEVENT MT03_GUARDIAN09 Select the Hydrofoil now and ready the Weapon Jammer by selecting it in the Command Menu, or pressing the X button while holding the Right Bumper. DIALOGEVENT MT03_GUARDIAN10 Proper. DIALOGEVENT MT03_GUARDIAN11 Now, have your Hydrofoil fire on that Soviet Apocalypse Tank on the shore. DIALOGEVENT MT03_GUARDIAN12 Hah! So much for that tea party. DIALOGEVENT MT03_GUARDIAN13 As you can see, the Apocalypse Tank can no longer fire. Not so scary now, is e? DIALOGEVENT MT03_GUARDIAN14 So remember Even the toughest enemy units may be vulnerable to your lesser units special abilities. Learn them all, and never give up. DIALOGEVENT MT03_GUARDIAN15 No robots are gonna get past you, Commander! DIALOGEVENT MT03_GUARDIAN16 You should know, there are some units at your disposal whose primary ability either isn t a weapon at all, or will change depending on what you tell it to attack. DIALOGEVENT MT03_GUARDIAN17 For example, each faction has its own type of Engineer unit, like this swarthy fellow over here. DIALOGEVENT MT03_GUARDIAN18 Engineers are special units that can capture any enemy structure or neutral tech structure. DIALOGEVENT MT03_GUARDIAN19 Much like with moving or attacking, you can select your Engineer and right-click on a capturable structure. DIALOGEVENT MT03_GUARDIAN20 Much like with moving or attacking, you can select your Engineer, then press the A button on a capturable structure. DIALOGEVENT MT03_GUARDIAN21 That ll make him go after it. DIALOGEVENT MT03_GUARDIAN22 Look, there seems to be an Oil Derrick you can capture out in the water. Oil Derricks are neutral tech structures that provide additional income. DIALOGEVENT MT03_GUARDIAN23 Go get it! DIALOGEVENT MT03_GUARDIAN24 Off he goes! Note that Engineers are amphibious, so they automatically switch to a keen aquatic form when they get to water. Not all units are amphibious of course. DIALOGEVENT MT03_GUARDIAN25 Notice you can issue capture commands into the fog of war. Assuming the structure is still there when you get to it. DIALOGEVENT MT03_GUARDIAN26 You may have noticed that when you highlighted that enemy structure with your Engineer selected, your cursor changed to a garrison cursor. DIALOGEVENT MT03_GUARDIAN27 That garrison cursor indicates a structure you can enter. DIALOGEVENT MT03_GUARDIAN28 Your basic infantry can t garrison enemy structures or neutral tech structures like the Engineer can, but they can garrison civilian structures such as hotels and houses. DIALOGEVENT MT03_GUARDIAN29 When infantry garrison these structures, they receive extra protection as the building they re in will take damage instead of the units themselves, should they come under fire. DIALOGEVENT MT03_GUARDIAN30 Garrisoning your units into civilian structures is both a good tactic both from an offensive and defensive perspective. DIALOGEVENT MT03_GUARDIAN31 It helps to secure locations, force enemies to take an alternate path, or give your units more cover near to your base should the enemy send a force to destroy you. DIALOGEVENT MT03_GUARDIAN32 Now garrison that nearby structure by issuing a move order onto it whilst having some Peacekeepers selected. DIALOGEVENT MT03_GUARDIAN33 Good, they re in. And here comes trouble. DIALOGEVENT MT03_GUARDIAN34 As you can see, those enemy training robots fired upon the structure rather than directly at your Peacekeepers. DIALOGEVENT MT03_GUARDIAN35 Watch out, though, because each faction has ways of clearing out garrisoned structures. DIALOGEVENT MT03_GUARDIAN36 Now, let s say you need to get your Peacekeepers out of the structure. DIALOGEVENT MT03_GUARDIAN37 Just select the structure and use the Evacuate command, just like using a special ability on a unit. DIALOGEVENT MT03_GUARDIAN38 Do this now. DIALOGEVENT MT03_GUARDIAN39 Some of your units can also be garrisoned by your infantry. DIALOGEVENT MT03_GUARDIAN40 The Multigunner IFV is a unique Allied vehicle whose weapon takes on the characteristics of whichever infantry unit hops inside. DIALOGEVENT MT03_GUARDIAN41 Order one of your Peacekeepers into that IFV and watch what happens. DIALOGEVENT MT03_GUARDIAN42 Other units, such as our Allied Spies like this one here, also have contextual attacks. DIALOGEVENT MT03_GUARDIAN43 Select the Spy, then use his contextual attack on one of those enemy training dummies. DIALOGEVENT MT03_GUARDIAN44 Hahaha, now who s the dummy, am I right? DIALOGEVENT MT03_GUARDIAN45 As you can see, the Spy s primary ability is to disguise himself as the enemy. DIALOGEVENT MT03_GUARDIAN46 Alternatively, if you highlight an enemy structure, you can try to infiltrate it to disrupt the enemy s base. DIALOGEVENT MT03_GUARDIAN47 C mon, lads, we have to get through this. Commander, that s the end of this lesson. See you in the next one. DIALOGEVENT MT03_HAMMER01 Wait, what...? No way, not me again! DIALOGEVENT MT03_HAMMER02 Aaah, I m melting! DIALOGEVENT MT03_HAMMER03 Hey... Where did that Engineer go, anyway...? DIALOGEVENT MT03_HAMMER04 Ow! DIALOGEVENT MT03_HAMMER05 Fear not, for civilians have long since abandoned such structures once they heard we were coming. DIALOGEVENT MT03_HAMMER06 The Allies and Empire can try rushing their Peacekeepers or Imperial Warriors into a garrisoned structure, while the Soviet Conscripts can use their Molotov cocktails. DIALOGEVENT MT03_HAMMER07 ...If I may? DIALOGEVENT MT03_HAMMER08 Normally the IFV s weapon works best against aircraft. But once you garrisoned your Peacekeeper into it, it changed to an anti-infantry weapon. DIALOGEVENT MT03_HAMMER09 While the IFV can only contain one infantry unit at a time, other vehicles can hold more, and can transport your infantry around the battlefield. DIALOGEVENT MT03_HAMMER10 For example, the Riptide ACV is admittedly a good transport for getting infantry quickly and safely from one point to another, although infantry cannot fire out of it. DIALOGEVENT MT03_HAMMER11 Garrison your remaining infantry into the Riptide now. DIALOGEVENT MT03_HAMMER12 Now that they re garrisoned, let s move your Riptide across this lake and over to the shore on the other side. DIALOGEVENT MT03_HAMMER13 Look for the marker on the Radar. DIALOGEVENT MT03_HAMMER14 Riptides are a special type of unit in that they re amphibious, meaning they can traverse both land and water. DIALOGEVENT MT03_HAMMER15 As my comrade said, not all units are amphibious, so it s good to make note of the ones that are. DIALOGEVENT MT03_HAMMER16 Some units behave differently on land and water. For instance, when your Riptide is on water, its torpedo tubes open to give it additional firepower. DIALOGEVENT MT03_HAMMER17 Now that you ve made it to the other side, let s get those Peacekeepers out. DIALOGEVENT MT03_HAMMER18 All transports have the not-so-special ability to evacuate their passengers. Use the Evacuate ability now. DIALOGEVENT MT03_HAMMER19 By the way, try pressing the directional pad in any direction to snap your cursor to the closest unselected target in that direction. This is useful for pinpointing targets. DIALOGEVENT MT03_HAMMER20 Ooh…but why? DIALOGEVENT MT03_TSUNAMI01 Let us go over how to use special abilities now. DIALOGEVENT MT03_TSUNAMI02 Select that Allied Cryocopter, if you please. DIALOGEVENT MT03_TSUNAMI03 The Cryocopter s special ability is the Shrink Beam. DIALOGEVENT MT03_TSUNAMI04 With the Cryocopter selected, left-click on its special ability button in the bottom right of your screen, or press the F key. DIALOGEVENT MT03_TSUNAMI05 Notice that the Shrink Beam is a targeted special ability, which means you have to left-click on a target to use it. DIALOGEVENT MT03_TSUNAMI06 With the Cryocopter selected, open the Command Menu and select its special ability, or hold the Right Bumper and press the X button. DIALOGEVENT MT03_TSUNAMI07 Notice that the Shrink Beam is a targeted special ability, which means you have to press the A button over a target to use it. DIALOGEVENT MT03_TSUNAMI08 Other types of special abilities take effect as soon as you press the ability button. DIALOGEVENT MT03_TSUNAMI09 Now then, use the Shrink Beam on my good friend the Soviet Hammer Tank. DIALOGEVENT MT03_TSUNAMI10 Betrayed! After all we ve been through! DIALOGEVENT MT03_TSUNAMI11 If you re finished with your motivational speech, perhaps we can continue? DIALOGEVENT MT03_TSUNAMI12 Commander, let s go over a unit whose special ability is... to transform! DIALOGEVENT MT03_TSUNAMI13 One basic example is the MCV, though let us take a look at a more-exciting case in one of the Empire of the Rising Sun s versatile Mecha Tengu units. DIALOGEVENT MT03_TSUNAMI14 The Mecha Tengu is an amphibious hovering anti-infantry unit that can transform into the Jet Tengu, a flying air-superiority fighter. DIALOGEVENT MT03_TSUNAMI15 Not only does the transform ability affect how it navigates the battlefield, it also means the unit changes from having anti-ground weapons to anti-air weapons. DIALOGEVENT MT03_TSUNAMI16 Select the Mecha Tengu and use its special ability. DIALOGEVENT MT03_TSUNAMI17 Impressive, no? Now... order your Jet Tengu to destroy that miserable Cryocopter! DIALOGEVENT MT03_TSUNAMI18 Oh, and don t worry -- it is merely a training robot carefully disguised to look like a real vehicle. DIALOGEVENT MT03_TSUNAMI19 He went into the structure, you fool! And there he shall remain, forever! For that is the Way of the Engineer. DIALOGEVENT MT03_TSUNAMI20 Of course, you could just blow the structures up if you cannot be bothered by such details. DIALOGEVENT MT03_TSUNAMI21 Finally, let us discuss Contextual Attacks. A Contextual Attack is what you get when your cursor changes to something other than a normal attack cursor. DIALOGEVENT MT03_TSUNAMI22 Select the Allied commando who has showed up so very unexpectedly. DIALOGEVENT MT03_TSUNAMI23 This "Agent Tanya" has different ways of attacking targets, depending on the type of target. DIALOGEVENT MT03_TSUNAMI24 When you order her to attack enemy infantry, such as these lifelike robots, your cursor will be that of a normal attack cursor. DIALOGEVENT MT03_TSUNAMI25 However, when you highlight an enemy vehicle or structure, you get a demolition cursor. DIALOGEVENT MT03_TSUNAMI26 When ordered to demolish a target, Tanya will move very close to the target, set some charges, and blow it up. This is an example of a contextual attack. DIALOGEVENT MT03_TSUNAMI27 Go ahead and dispose of those forces using the commando. DIALOGEVENT MT03_TSUNAMI28 Infiltration has different effects depending on which type of structure is infiltrated. Experiment with all the possibilities. DIALOGEVENT MT03_TSUNAMI29 Incidentally, the Empire of the Rising Sun s Shinobi unit may also infiltrate structures. Only the tactless Soviets lack an infiltrator.
https://w.atwiki.jp/akasatanahama/pages/111.html
GUIのテクスチャをオリジナルのものにする場合どう記述すれば、よいのでしょうか? - 新人もっだー 2015-12-20 12 20 13 解説/public ResourceLocation(String path)に追記しましたのでご確認ください。自分で指定したパスにバニラのラージチェストのテクスチャを改変したものを保存すればできます。 - Tom Kate 2015-12-21 16 52 24 コピペでもコンストラクター ContainerAluminiumChest(EntityPlayer, TileEntityChest) は未定義ですとなります。 - 新人もっだー 2015-12-26 11 26 55 それは、Eclipse上でコンパイルエラーの検出がされたということでしょうか?どの行でのエラーかを教えていただけないでしょうか。 - 赤砂蛇凪浜 2015-12-26 13 48 01 ContainerAluminiumChestのreturn new ContainerChest(player, (TileEntityChest) tileentity);no - 新人もっだー 2015-12-28 08 51 55 の行です - 新人もっだー 2015-12-28 08 52 37 このチュートリアルの中に該当する行がありません。一度コピー ペーストしなおしてみてください。 - 赤砂蛇凪浜 2015-12-28 09 36 26 import cpw.mods.fml.common.Mod.Instance;が書き込んでから保存するとなぜかそれだけ消えてしまうのですが、なんで何でしょうか? - san 2016-09-11 08 20 49 IDE(Eclipse)のimport文自動編集が消しているのだと思われます。@Instanceの部分にエラーが出ていなければ特に問題はないと思います。 - 赤砂蛇凪浜 2016-09-16 07 35 27 醸造台やエンチャント台、装備スロットのように、スロット内に一部のアイテムのみ入れられるようにするにはどうすれば良いのでしょうか? - 名無しさん 2016-12-02 01 33 32 addSlotToContainerでSlotを継承した自作のクラスを渡せばよいです。その際、isItemValidをオーバーライドすれば入れられるアイテムを、canTakeStackをオーバーライドすれば取り出せるアイテムを制御できます。分かりにくかったらすみません。後ほど本文への掲載も検討します。 - 赤砂蛇凪浜 2016-12-04 10 50 12 GUIに文字を入れて翻訳するのはどうやるんですか - HIROMARU (2021-01-09 11 38 30)
https://w.atwiki.jp/blender_tutorial/pages/12.html
マウス ボタン 説明 左クリック 選択 右クリック 3Dカーソル設置 中ボタンドラッグ 視点の回転 中ボタンスクロール または 【Ctrl】+ 中ボタンドラッグ ズームイン、アウト 視点の平行移動 ボタン 説明 【Shift】+中ボタンドラッグ 視点の平行移動 【Ctrl】+中ボタンスクロール 視点の平行移動(左右のみ) 【Shift】+中ボタンスクロール 視点の平行移動(手前、奥のみ) ショートカットキー ボタン 説明 【Ctrl】+【Z】 元に戻す 【Ctrl】+【Shift】+【Z】 やり直し 【Shift】+【C】 3Dカーソルをワールド(シーン)の原点に設置 【G】 移動 【G】の後に【X】 X軸のみ移動 【G】の後に【Y】 Y軸のみ移動 【G】の後に【Z】 Z軸のみ移動 【R】 回転 【R】の後に【R】 トラックボール回転 【R】の後に【X】 X軸のみ回転 【R】の後に【Y】 Y軸のみ回転 【R】の後に【Z】 Z軸のみ回転 【S】 サイズ変更(拡大縮小) 【S】の後に【X】 X軸のみサイズ変更(拡大縮小) 【S】の後に【Y】 Y軸のみサイズ変更(拡大縮小) 【S】の後に【Z】 Z軸のみサイズ変更(拡大縮小) 選択 ボタン 説明 【Shift】を押しながら選択 追加選択 【B】+マウス左ドラッグ 矩形選択 【B】+マウス中ドラッグ 矩形非選択 【Alt】+【B】 矩形選択部分のみ表示(同じ操作で元に戻す) 【C】 円形選択(中スクロールで円の大きさを変化) 【A】 全選択、選択解除 【Ctrl】+【I】 選択反転 【Shift】+【G】 グループ選択 【Ctrl】+マウス右ドラッグ 投げ縄選択 【Alt】+マウス右ドラッグ 重なるオブジェクト選択 その他 ボタン 説明 【H】 非表示 【Alt】+【H】 非表示解除 【Ctrl】+【J】 メッシュオブジェクトの結合 【Ctrl】+【T】 トラッキング 【Ctrl】+【P】 オブジェクトを親子にする 【X】 削除
https://w.atwiki.jp/smorkingsmorking/pages/83.html
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